// this class is a little odd, because I'm perverting the use of this
// command for my own nefarious purposes, although I think it's actually
// in the spirit of the command.  To wit: One of the difficulties in
// building a class library atop the RenderMan Interface is the fact that
// the RenderMan Interface is intended to be an "immediate mode"
// environment, as opposed to a "display list" one.  In other words, you
// don't need to reach into some portion of the displayable state and
// examine or modify things.  This is true *except* for
// shaders. Sometimes shaders want to situate themselves in some other
// space, defined somewhere else in the RIB stream.  That's where this
// bad boy comes in.



#import "RIBCoordinateSystem.h"

@implementation RIBCoordinateSystem

- initWithName:(const char *)newName 
{
  return self;
}

@end
